Post by Alexander Hawke on Mar 29, 2015 23:04:49 GMT -6
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On Mass Effect, the combat is mainly inspired by Fire Emblem. You have the stats like Strength and Defense and HP and such, but things are different here. For one, the RNG is no longer an issue. Battle is no longer done with dice, and growth rates when leveling up are not a thing. However, there are still 9 stats to keep track of, and here they are.
HP 0 | SP 0 | STR 0 |
BIO 0 | SKL 0 | TEK 0 |
SPD 0 | DEF 0 | RES 0 |
Those are the stats. They partially determine how powerful your character is. The other part that determines your character's power, is your own wit. If you just try and rampage as a stat monstrosity and someone much weaker than you traps you in a no win scenario, well it's safe to say they beat you, isn't it?
But what are the stats? Let's explain that.
HP - Self explanatory; how much health your character has. Reset after every thread.
SP - Skill points. Basically a pool that lets you use skills that have a SP cost. They are reset at the beginning of every new thread. Regenerates at 5 SP per turn when out of combat.
Strength - Or STR. A character's physical strength and part of how much physical damage they do. Melee Weapons and Omni-Tool weapon forms fall under this stat.
Biotic - Or BIO. A character's biotic strength and part of how much biotic damage they do. More BIO allows for more mundane biotics abilities. Said abilities are the following. 0 - 4 natural (meaning not counting Bio-Amp) BIO, nothing. 5 - 9 natural BIO, can fire a biotic missile. 10 - 14 natural BIO, can enhance physical blows with biotic power. 15 - 19 natural BIO, Mild telekinesis. 20 natural BIO, flight. 21 - 25 natural BIO, Teleportation. Biotic Amps fall under this stat. If your class is NOT a Biotoc Class (Adept, Vanguard, Sentinel), then DO NOT BOTHER WITH THIS STAT.
Technology - Or TEK. A character's overall tech savviness. More tech skill allows for better hacking and other technological functions. A higher TEK skill allows one to break into far more advanced systems when necessary. Also helps unlock crates. You know, for credits and stuff. Omni-Tools fall under this stat.
Skill - Or SKL. A character's overall skill and dexterity. Determines damage from Firearms. More skill allows for a better gunslinger. Guns fall under this stat.
Speed - Or SPD. A character's speed. Allows for dodging and quick movement. Higher values make it easier to dodge. In the event a character has 5 SPD over their opponent, they can attack twice.
Defense - Or DEF. A character's defensive capabilities. Higher defense values lowers physical (STR and SKL based) damage. When DEF would reduce the damage dealt to 0, either block or parry the blow or let any armor absorb the blow.
Resistance - Or RES. A character's defensive capabilities against biotic and technological power. Higher resistance values lowers biotic (BIO based) and tech (TEK based) damage. When RES would reduce the damage dealt to 0, either find a way to parry the attack or just no sell it like a Dragonball Z character.
In the event that a character's health count runs out, they aren't dead, but are in fact unconscious. In they event they are knocked out, don't worry. Drag them out of the thread and they'll be fine next thread. Damage should be considered in accord with a type of wound. If for example, your character took 10 points of damage, maybe make it a cut on the arm or something, with say 1 HP being a light nip. If they take 40 HP, maybe they take a very deep wound or something. Just be sensible and go by your best judgment. Health is not recovered naturally. In order to recover health, you must use magic or healing items to heal yourself. That said, your health will recover from thread to thread. Usually. If doing something like say, transferring from one skirmish thread to another in a large scale battle, your health will carry over.
As for the actual battle system, the way it works is that in PvP you get One Action per post. Whether you would like to use a regular attack or use an ability or skill or even use an item, that is up to you. Do take note for items though; medi-gel cannot be used in the middle of a fight, you must wait for combat to end!
As for injuries, be realistic. you cannot dodge or negate everything. Even the best get hit, and we will be watching fights. Speaking of injuries, this brings us to the matter of death. For the most part, you need a player's consent to kill off their characters, this is a key rule that will never go away. However, there are two exceptions to this rule. The first is that the character potentially dying has done something monumentally dumb. If it's a blatant, incredible violation of common sense like diving into the reaper's beam; they're dead. No questions asked.
The other, we'll call the Once More! system. When a character hits 0 HP and has no way to regain them, they are given two options. They can either concede defeat and retreat/fall unconscious, whatever. If they choose this, then so long as they didn't do something monumentally dumb, you still need consent. However, they can choose to give it another shot, and get back up with 25% HP. However, there is a catch; if they hit 0 HP again; they're dead. If you choose to give it another go, either end the fight ASAP or heal yourself as much as you can. Because for the remainder of that thread, if you hit 0 HP, you will die. However, the Once More! option must be taken of the person's own volition. If the person in question was egged on or baited into choosing Once More!, the death can (and will) be overruled by staff.
Make sure to examine your situation and make your decision accordingly if you decide to choose Once More! as remember what Revolver Ocelot said; "There are no continues, my friend."[/font][/ul][/div][/blockquote]